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=== Melee ===
{{Class Weapon Table Header}}
{{Class Weapon Table Row
|weaponname = Bonesaw
|description = The '''Bonesaw''' is Medic's stock melee. It provides no additional utility, and is thus never used in serious matches.
|ugc4s = always
|6s = always
|ugchl = always
|etf2lhl = always
|rgl6s = always
|rglhl = always
}}
|weaponname = Ubersaw
|description = The '''Ubersaw''' is Medic's most common melee. Upon hitting an enemy, Medic gains 25% ÜberCharge, giving his team an 8-second Über advantage, in exchange it swings 20% slower than the Bonesaw. A disguised Spy will provide no ÜberCharge.
|ugc4s = true
|6s = true
|ugchl = true
|etf2lhl = true
|rgl6s = true
|rglhl = true
|weaponname = Amputator
|description = The '''Amputator''' deals 20% less damage than the stock Bonesaw, which rarely comes into play when Medic's team protects him. When active, it heals Medic by an additional 3HP/second. When taunting, all teammates in a small radius are healed by 26-79HP/second for 4 seconds, with the heal rate depending on how recently they took damage. The taunt does not overheal, and builds ÜberCharge significantly slower than any Medigun. Additionally, Medic is helpless while taunting, making the weapon a rare sight in competitive games.
|weaponname = Vita-Saw
|description = The '''Vita-Saw''' passively reduces Medic's max health by 10 points, making him significantly more vulnerable to damage. If he hits an enemy, however, he gains an "organ," which will carry over 15% ÜberCharge to his next life - up to a max of 60% at 4 organs. If Medic has less ÜberCharge than his organ meter would save, he will retain all of his ÜberCharge. This weapon gives Medic the chance to save some or all of his ÜberCharge if he dies before using it, though the reduced survivability makes the weapon significantly less appealing in competitive games.
|weaponname = Solemn Vow
|link = Solemn_Vow
|description = The '''Solemn Vow''' swings 10% slower, but tells Medic the health and ÜberCharge of enemies he looks at, much like Spy. He can then relay this information to his team, directing them to finish off injured enemies. In Highlander, the weapon is somewhat less useful, as Spy is run full-time in this format. Additionally, attempting to gain information will often put Medic in a Sniper sightline, leading to a quick death.
{{Class Weapon Table End}}